Star Trek Online

Star Trek Online (STO)is a triple-A f2p MMORPG with 3D graphics developed by Cryptic Studios. Based on the classic Star Trek science fiction TV show, STO features space exploration, role-playing, interesting story lines, cooperative PvE mission and genuinely fun player vs player competition. Play as the Captain of your own Federation ship and choose from a variety of species such as Human, Vulcan, Andorian and Bajoran or create your own alien race. Once you reach level 25, the Klingon faction is unlocked and you can play as a member of the Klingon, Gorn, Orion species. The game has both space and ground combat








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Star Trek Online Gameplay Overview


by LeelaFan

Star Trek Online is the latest MMO gaming incarnation of one of the popular science fiction TV series. STO incorporates the majority of the characters, ships and settings that can be found in the actual series. The game begins thirty years after the events of Star Trek Nemesis. Players are given the chance to become the pilot of their own ship. At the start of the game, players are only allowed to act as the Federation Captain, a ranking official of one faction only. As the game progresses, other factions are unlocked and the player can choose to represent these groups towards the remainder of the game. Leveling up through experience is one element of this game that is needed to be fulfilled in order to purchase more advanced equipment and skill sets.


Players can control the different aspects of ship management such as the engineering, scientific and tactical systems through a gaming console, mouse or the keyboard. Aside from ship combat, the player can also explore around the game and gain experience in order to learn particular combat or support skills that are unique to their class.


Throughout Star Trek Online, players can switch between space combat and run-and-gun combat in order to accomplish the objectives established in missions. Players are allowed to customize the appearance of their character and the ship to match their preference.


Players can also select between different canonical races made popular by the Star Trek series. Different races possess different characteristics that can strategically be chosen to advance quickly through the game.


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Star Wars: Jedi – Fallen Order

Star Wars Jedi: Fallen Order – Everything We Want To See



EA and Respawn, the ex-Infinity Ward developers of Titanfall, have announced their long-in-development Star Wars game at EA’s E3 press conference – Star Wars Jedi: Fallen Order.


We know very little about the game so far, in fact EA haven’t even given us a logo to work with. So here’s everything we know about Jedi: Fallen Order, what we want, and what we can expect to see!


Star Wars Jedi: Fallen Order Release Date



Star Wars Jedi: Fallen Order currently has a release date of Holiday 2019, although absolutely none of this is set in stone so may change. Incidentally, that’s over six years after EA announced Respawn were working on Star Wars game.


Star Wars Jedi: Fallen Order Setting and Time Period


Respawn’s Star Wars title will be set between Episodes 3 and 4, like recently concluded cartoon series Star Wars Rebels, the current Darth Vader comic series, and LucasArts’ The Force Unleashed games (which aren’t canon anymore).This is after the formation of the Empire, the downfall of the Republic, and the massacre of the Jedi Order following Order 66.


Anakin Skywalker has become Darth Vader, Obi-Wan Kenobi is watching over the young Luke Skywalker on Tatooine, Yoda has gone into exile on Dagobah. These are “the Dark Times”, as Obi-Wan and Vince Zampella put it. The only thing we’re not sure of is whether it’s closer to Episode 3 (like the Darth Vader comic) or Episode 4 (like Rebels or the Rogue One movie). We suspect the former, since there will still be a significant number of Jedi running around at this time.


Star Wars Jedi: Fallen Order Characters – Who We Want To See



Here are possible characters who could make an appearance in the game:


  • Darth Vader – We would call this a near guarantee. Vader is obsessed with hunting down the remains of the Jedi Order and he’s arguably the most popular character in Star Wars, so any game about Jedi set in this time period would certainly feature the Sith Lord front and centre. We hope that he can’t actually be fought though, since no Jedi could possibly stand against him and survive. Instead we’ll leave that to…




  • The Inquisitors – A relatively new addition to Star Wars canon (or at least the current version of them), the Inquisitorus would previously be called “Dark Jedi”, ex-members of the order who have turned to the Dark Side. Weaker than Darth Vader and with no exact number of their compliment known, they’d make perfect antagonists for a videogame.




  • Obi-Wan Kenobi – He’s currently in hiding on Tatooine, watching over Luke Skywalker, but there’s no reason he can’t put in an appearance as one of the last significant Jedi left in the galaxy.




  • Darth Maul – The Clone Wars revealed that Maul survived his defeat in The Phantom Menace, and would build up a criminal empire for himself. He’s had, um, recent appearances (no spoilers), and it’s entirely possible players may cross paths with him if the game starts involving the Star Wars underworld.




  • Hera Syndulla and Kanan Jarrus – The stars of Rebels were alive and partnered together during this time, and as Kanan is a Jedi it would be a natural fit to crossover with Disney’s cartoon series.




  • Ahsoka Tano – Speaking of Star Wars cartoons, Anakin Skywalker’s apprentice Ahsoka is a fan-favourite character who is alive during this time, although she is no longer a Jedi. She is instrumental in the formation of the Rebellion, and she’d be a perfect fit for the game.



Star Wars Jedi: Fallen Order Gameplay – What We Expect To See



With a title like ‘Jedi’ and a Developer best known for First Person Shooters making it, our thoughts naturally go to the Jedi Knight series in terms of gameplay. Kyle Katarn, the main character of the Dark Forces/Jedi Knight series, was able to use his lightsaber and a range of Force powers – but also all manner of guns, too. We expect Jedi: Fallen Order to be much the same.


It’d be ridiculous to call a game ‘Jedi’ and not let us actually be one, but only running around with a lightsaber would seem suspicious in the Dark Times. In Star Wars Rebels, which is set in the same time period, both Kanan Jarrus and his apprentice Ezra Bridger used blasters just as often as lightsabers.


We’re hoping for some sort of proper, separate single-player story campaign, but inevitably there will be a significant multiplayer mode too. This would have to be completely distinct from Star Wars Battlefront, and the only way to do that would be to focus on the Force side – maybe a more expanded, in-depth version of Battlefront’s popular Heroes Vs Villains mode. for example.


Other than that, there’s simply not much to go on – we can’t even make a story estimate at this time. Hopefully we’ll get more on Jedi: Fallen Order later this year – and that it won’t get cancelled.




Players of Star Wars: The Old Republic will be able to start taking part in the latest bit of the traitor storyline with the release of patch 5.6 on November 28th. Here’s the bad news, though: The patch will not include the new Yavin warfront. There are still some issues with the new map, so it’s getting delayed very slightly until patch 5.6.1 scheduled for December 12th.

Everything else that’s planned for November 28th is still in place; that includes Legacy-wide credits, a character boost item to bring a character to 70, a new flashpoint, a new boss in Gods From The Machine, and many more things for players to do. (Also improvements to group finder queues, so it’ll be easier to find other players to do things with.) You can even read some new lore exploring the events leading up to the next set of quests centered around the traitor story.



Engineer Snipers and Saboteur Gunslingers are getting tuned down a bit in the next major patch for Star Wars: The Old Republic. The official post on the matter states the reasoning pretty simply: The spec was swimming in energy and was dealing more damage than intended, so damage on both Plasma Probe/Incendiary Grenade and Electrified Railgun/Blazing Speed was tuned down while the number of Cluster Bombs/Contingency Charges generated were also tuned down. It shouldn’t cripple the playstyle, but it should make for a more balanced level of DPS.

On the bright side, players will get a mild quality of life buff by adding Quickdraw/Takedown to the list of abilities which add or extend the duration of Electrified Railgun/Blazing Speed, thus avoiding some uncomfortable bits of the spec rotation. No one likes being made weaker, obviously, but hopefully the change won’t be seen as the worst thing ever by dedicated players.

Star Wars: The Old Republic offers players more than a month of massive XP boosts


So you’ve got some alts in Star Wars: The Old Republic who haven’t yet reached the level cap. You also have a lot more Galactic Command experience to farm, and you’re not really sure what you should do first. The good news is that you shouldn’t worry about not doing either right now, because starting on February 7th players will earn 250% experience and Galactic Command experience from doing… well, everything. Yes, more than doubled.

Better yet, this vastly increased speed is going to last until April 10th, which means you’ll have more than a month to fly up in levels across the board. So you’ll be leveling twice as fast and then getting endgame gear twice as fast through most of February and all of March. The down side is that it might make any work you do today feel like a waste of time, but you’ll be leveling quickly enough that you won’t have to think about it for long.

Star Wars : The Old Republic game update 4.4


Ladies, gents, and Wookiees, make sure you have your bowcaster strapped securely, for Star Wars: The Old Republic is embarking on Game Update 4.4 .


The update brings a new chapter to the Knights of the Fallen Empire expansion story. Chapter 13: Profit and Plunder puts the focus on the companions Vette and Gault who are staging a heist to end all heists. When you get finished with that, you can try your hand at the Eternal Championship, a PvE arena that pits you against the galaxy’s toughest foes.


Reportedly, 4.4 contains the new weapon effect customization system, although mention of this is strangely absent from the patch notes. BioWare is reactivating the Bounty Contract Week and Relics of the Gree event today as well.

SWTOR subscriber rewards include playing as hk 55


The next chapter for Star Wars: The Old Republic’s expansion storyline won’t arrive until February 11th, but BioWare is attempting to give players a reason to subscribe before that with a new reward program.


In a livestream today, the studio announced its new subscriber reward program and detailed two of the bonuses that players will receive for becoming a member. Subs can not only earn HK-55 as a companion but also get the chance to play as the assassin droid in an exclusive chapter coming sometime next year.


Knight of the Fallen Empire’s Chapter 10: Anarchy in Paradise will arrive in early February and include the return of a certain Imperial Agent companion while giving players a choice that leads to serious consequences.


Star Wars: The Old Republic axes skill training costs


SWTOR penny-pinchers rejoice, for the oppressive tyranny of skill costs are about to become history. In a post on the forums this afternoon, BioWare announced that it will be abandoning skill training costs as of next week.

“One thing has become clear from the player feedback in not only this thread, but since launch: players do not like training costs. It is a situation where every level you will see your hard earned credits go to a holographic Hutt doctor in order to make yourself a bit stronger. We have been talking about this topic internally for quite some time and when you add player feedback to the mix one thing becomes clear… We should make training costs a thing of the past,” the studio said.

BioWare explains SWTOR’s commendation changes


BioWare community manager Eric Musco has published a “one stop shop” post that details what’s happening to Star Wars: The Old Republic‘s commendations in the forthcoming Shadow of Revan expansion.

In a nutshell, all basic, classic, planetary, elite, and ultimate comms will be converted to basic commendations. The classic and planetary types are going away completely, while warzone and ranked warzone comms will remain as they are now.

Summer plans of SWTOR updated

Summer of SWTOR

BioWare Senior Producer Bruce Maclean took to the forums today to give an updated plan for the “Summer of SWTOR” that’s coming to an MMO near you and to a galaxy far, far away.

The updated schedule for the next few months of the game are as follows:

  • June 10th: Game Update 2.8 arrives with a playable Nar Shaddaa Casino, double PvP currency events, a double Starfighter currency event, an overhaul to groupfinder operations, a nightmare mode for Dread Palace, an update to the nightmare mode for Dread Fortress, two new starfighters, and various tweaks.
  • June through August: BioWare will cycle through all of its major in-game events, one after another, between the launch of 2.8 and the arrival of 2.9.
  • August 19th: Game Update 2.9, also known as the Galactic Strongholds expansion, will unlock for subscribers. This will include the Forged Alliances storyline.

Maclean also teased that his team has “a lot of folks working on something very big for later this year that [he has] yet to give details on.”