The Elder Scrolls Online: Summerset Hits Early Access on PC/Mac Alongside Cinematic Launch Traile

The Elder Scrolls Online: Summerset Hits Early Access on PC/Mac Alongside Cinematic Launch Trailer

The Elder Scrolls Online: Summerset is the latest expansion for the popular online RPG. And it’s playable now for PC/Mac people wanting to jump in early. What’s cool is that as part of the launch we now know that the new location of Summerset is bigger than last year’s massive Morrowind expansion.

 

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Queen Ayrenn has opened Summerset’s borders to all, but ancient enemies and Daedric forces plot in the shadows to bring forth a very different future for the island and its people. Gather your allies, explore a paradise unmatched in its beauty and ancient history, and prepare to fight for the heart and soul of Summerset – and ultimately, Tamriel.

 

The Elder Scrolls Online: Summerset will fully release for PC/Mac, Xbox One, and PlayStation 4 on the June 5, and introduces a new zone, story, faction, skill line, and the long awaited jewel crafting.

 

ELDER SCROLLS ONLINE DRAGS YOU KICKING AND SCREAMING INTO ITS FANG LAIR

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When you hear a name like “Fang Lair,” your first thought is probably similar to that of Indiana Jones: “Snakes. Why’d it have to be snakes?” But Elder Scrolls Online is juking around your expectations here, because its upcoming dungeon is anything but a casual stroll through slithering reptiles.

In fact, Fang Lair is an abandoned Dwarven fortress from way back in the first Elder Scrolls game, Arena. ZeniMax is repurposing this location to be an underground complex full of necromancers and their undead abominations. One necromancer in particular, Orryn the Black, is attempting to raise a giant zombie dragon, and it’s up to players to put a swift end to that.

“Fang Lair is a location people haven’t seen since The Elder Scrolls: Arena,” said Dungeon Lead Mike Finnigan. “However, in that game, players saw it in a very different light. In The Elder Scrolls Online, we wanted to expand upon the lore behind it, and we thought this was a chance to really flesh out its story.”