Diablo III Will Include PlayStation Exclusive Items

One of the more muted announcements during Sony’s press conference, the platform holder quietly confirmed that the PlayStation versions of  Diablo III will ship with some exclusive loot. But exactly what’s up for grabs? Well, speaking as part of a live interview with the PlayStation Blog, developer Blizzard spilled the beans.
The first exclusive item is Drake’s Amulet, which is inspired by the Uncharted series. The second relic, meanwhile, is a unique set of armour based upon Journey, which includes the scarf effect from the thatgamecompany favourite. According to the studio, it picked the aforementioned franchises because it wanted gamers to form a bond with the goodies.
“We wanted to ensure that players have an emotional connection to the items, which is why we picked the scarf from Journey and the amulet from Uncharted,” explained lead console designer Josh Mosqueira. “I’ll be wearing those items because I love those games.”
Are you planning to pick up Diablo III on the PlayStation 3, or do you intend to wait for the PlayStation 4 version?

Diablo III promises to be a whole new game on the PS4

Blizzard has said all along that they didn’t want the console version of Diablo III to be some slapped together cash grab and their appearance on the most recent episode of “Conversations With Creators” reinforces that notion. Production Director John Hight, Lead Console Designer Josh Mosqueira, and Senior System Designer Jason Bender each took turns talking about how Diablo III benefits from the PS4 and why it was the perfect choice for Blizzard’s first console game in decades.

According to Mosqueira, Blizzard wanted to create an “intimate connection between the player and the character” with Diablo III on the PS4 and, to the end, the developer believes “the Controller is king” in this new version. He concludes by saying, “What we didn’t want to do is simplify the experience. [...] What we wanted to do is streamline the experience.”

Lofty goals are great, but direct examples are better and John Hight confirmed that the PS4′s touchpad will be used for inventory management: “One of the things we’re excited about the controller is the touchpad. We think the touchpad’s gonna give a lot of opportunity to make that interface easier.”

People not sure how that little touchpad will work with a DualShock 4 in them hand, but Blizzard’s “Conversations With Creators” episode is definitely worth a watch.

Blizzard Celebrates A Year Of Diablo III

From now until May 21, those of you who log in to Battle.net to play Diablo III will notice two pretty significant boons awarded to your characters by Blizzard in celebration of the game’s first birthday. Specifically, your characters will see a 25-percent increase in the rate at which they accrue experience points, as well as a 25-percent buff to their magic item finding capabilities. End result: More loot, quicker leveling, and a better time is had by all.

Any caveats? Of course. Here’s how Blizzard explains things: “The buff is only available while logged in to the game, but it will apply to all characters as well as stack with other similar bonuses – the +EXP bonus will stack multiplicatively and the Magic Find bonus will stack above the 300% cap!”

Obviously, if you’re one of the vocal minority who loudly despises Diablo III for whatever reason, then this short-term generosity likely doesn’t do much for you. Sorry. If it helps, you’ve only got to deal with the game’s birthday celebrations for another week or so, and then you can go back to ignoring and/or railing against the title.

Diablo III auction houses back online

A recent update to Diablo III left the auction house with an exploitable bug which players used for profit. The exploit has been fixed and the money “earned” has been donated to charity. John Hight, production director for Diablo III, posted on the game’s forum to inform the players of what had happened, and how Blizzard were dealing with it. “Players discovered a bug that allowed gold to be duplicated via the real-money Auction House,” says Hight, “This resulted in an overflow on cancelled auctions that yielded a greater amount of gold in return.” 415 players were caught taking advantage of this bug and have had their accounts deactivated

Blizzard considered rolling back the Auction House, but seeing as that would remove items and progress, punishing a large number of players for the actions of a few, the company decided against it. Instead, they opted for taking the exploited profits and giving them away: “We’ll be donating all proceeds from auctions conducted by the suspended or banned players. Including transaction fees and money it’s intercepted from culpable players’ sales — to Children’s Miracle Network Hospitals, which has raised more than $4.7 billion for 170 children’s hospitals across the United States and Canada in the past 30 years.

Diablo 3 Social Tool Tips

Patch 1.0.8 added a bunch of new Battle.net social options, and many players have questions about how they work. Thus the CMs have been offering helpful tips which you might find useful.

Join a multiplayer player public game. Any act, any type. Press ESC. Like you want to leave. Open game to public is Unavailable. Now why is that?
Grimiku: Making a game session publicly available can be a little confusing, but I’ll try to clear it up a bit. The option is greyed out in existing public games because it’s already been activated and can’t be edited (i.e. changing it from Monster Slaying to Brawling) or turned off. The option will be available if you want to turn a solo session or a private multiplayer session into a public game, but only the party leader can do that if you’re in a group. I hope that helped!

How come no public games in ACT 2?

Its actually the better act. The invisible mobs in Dalgur Oasis haven’t been nerfed and they come in HUGE groups which means loot and xp….yet I see everyone on act 1?
Grimiku: I’ve been having a lot of fun playing public games (Act II included) since patch 1.0.8, and haven’t had any problems finding a game to join. I have a suggestion that might help you find Public Games if you don’t care what quest they’re on.

In patch 1.0.8, we added a feature to Public Game quest selection called “Any Quest” to help players quickly join games and get into the action, and here’s how to find it if you haven’t seen it yet. After clicking the “Public Games” option you’re prompted to select a quest, and each Act now has an option called “Any Quest” at the top of its quest list (you can also select “Any Act- Any Quest” at the very top). I hope this helps you find games with like-minded Nephalem to adventure with!

Item drop display. Why cant i toggle for it to show it for 10 seconds anymore. It automatically switches to Push to show.
There is a bug with the “Item Label Display” option that’s causing it to automatically revert to “Push to Show” no matter what you select. We’ve been looking into it and have a solution, but we still need to find a good time to deploy it since it requires a client side patch. We’ll update this thread as soon as we have more information to share about it.

Have you guys played with the new social tools? Along with the ones mentioned above, you can now set a sort of “away” IM message that others on your friends list see when they log on. you’re free to try if you want to leave a special greeting for a special someone.

Diablo 3 Patch 1.0.8 Bug: Character Display

There are always some issues with new patches, and v1.0.8 is no exception. The game features seem to be working, after their PTR testing, but many players are experiencing issue with logging in and with changing characters. Often with humorous visuals.

Lylirra: We’re currently looking into two issues that are affecting players who’ve patched up to 1.0.8:
Item Label Display is reverting back to “Push to Show” after changing it to another setting.
When trying to switch to a different character, the character model (including its class, gender, name, and banner) in the menu does not update, but equipped gear will. This appears to simply be a visual bug, as joining a game session will use the correct character.
We’ll be sure to provide an update in this thread once we’ve more information. In the meantime, thank you for your reports! To help keep the conversation streamlined (this will help us talk to you better, and vice-versa), we’re going to be locking and redirecting posts to this location.

Another bug is that barbarian Inspiring Presence may or may not be affecting the barb himself. This was reported in the PTR forums as a bug, and is believed to be simply a tooltip/display issue, but it would be nice to have it confirmed. Is everyone but the barb getting the buff, or is the barb also getting it, too?
Grimiku: Thanks for the report. We sent this up so it could be looked at as well. Of course, as soon as we have an update we’ll let you all know. Thanks again!

Diablo III: Every Legendary Item Will Be Awesome

Legendary items used to suck in Diablo 3, but the many patches that the game has had over the past year have brought them up to reasonably decent standards, making them well worth equipping.

That being said, many legendaries still suck compared to their rare counterparts, and finding them isn’t always as exciting as it should be.

Blizzard designer Travis Day has recognized this as a problem and promises that the studio is doing a lot to make it so that every Legendary will be awesome.

Responding to a fan who suggested that unidentified uniques shouldn’t reveal what they are ahead of being identified, Day wrote: “It is unfortunate when you see a legendary crossbow, pick it up, and realize its a Hellrack. I’ve got an alternate idea, what if we make all the legendary items good so that you can Actually get excited even if you know it’s a Hellrack?”

The Hellrack isn’t a terrible item because of its DPS, but because it lacks bonuses to critical hit damage and attack speed in comparison to other crossbows. It’s hard to get excited about a legendary that’s mediocre in every regard except for raw damage.

Diablo 3: State of the Game Update Post Coming Monday

It’s been a fascinating week in the world of Diablo 3 with a lot of debate around numerous issues and features in the game. On Monday Blizzard will be pushing up a post that explains what the team are working on and some stats for us all to digest.

The amount of people who have even unlocked Inferno is so infinitesimally small, and the number of people who are attempting content beyond what their gear/skill allows, means we don’t really have a ton of data to look at yet. Plus the item economy at the higher levels is extremely limited just because the number of people able to progress is even smaller. People tend to underestimate gear value, or want difficulty progression to be a linear curve. Not everyone enjoys the steep difficulty incline and need to take a step back on improving their characters, builds, technique, etc. But it certainly is a case of overcoming difficulty through skills and gear as there are cases of all classes continuing to clear Infernopost-nerfs.Anyway, we’ll have an article up on the front page on Monday that gives a couple fun stats, and goes into explaining a few of the things we’re working on and maybe some rough time frames.

I think we’re about to see the busiest weekend for D3 yet, with the most amount of people online and enjoying the game together. We’re looking forward to a bright future for the game for years to come. We’re in it for the long haul.

I appreciate there are still a lot of questions, but the post on Monday has quite a bit of info and is coordinated to be posted in about a dozen languages. I really can’t get into too many specifics without ruining the efforts that have gone into ensuring a simultaneous release. I do hope it’s informative, though.


On Inferno and the amount of people who are actually playing Inferno, it’s apparently a very small percentage of players.

No, no, no… far, far less than 1%. :)

Over the past week the community have been debating Diablo 3 intensively and the two camps are very much split down the middle. It’s been hard to keep track of it all, but do keep in mind that constructive criticism is what Blizzard need to see and not “I hate Diablo 3″ posts. The more useful feedback that the community can provide, the better chance of seeing some of the fixes and changes you may be looking for.

10 Tweetable Tips for Diablo III


Armageddon is a tough time for most, but for the heroic adventure it’s like Christmas and your birthday rolled into one. There are hoards of monsters to slay, magical artifacts to find, and helpless villagers to rescue. We’ve been knee-deep in Diablo III goodness since launch, and would like to share a few nuggets of wisdom. Each tip comes in handy-dandy Twitter size, perfect for sharing with your friends. Some of these may seem obvious for seasoned adventurers, but if you’re interested in maximizing the Diablo III experience, read on!

Use elective mode: it lets you assign any skill you want, even if they are in the same school or tree, to the various skill hotkeys #D3Tips

Play w/friends, earn more XP. Voice chat can help tremendously w/coordination, and a diverse group can swap gear between classes #D3Tips

Save time and gold by assigning each player an artisan. Focusing on one lets them hit max level faster, then trade w/friends #D3Tips

For bosses and stronger mobs, be mindful of what skills they’re using against you. Learn the modifiers & how to guard against them #D3Tips

In the auction house, be mindful of quantity when selling items. Do not flood the market w/duplicates, it only drives down the price #D3Tips

Keep an eye on the auction house; you can might find superior items for equal or lower price than at a vendor. Be a smart shopper! #D3Tips

If you craft an item that lacks desirable stats, you might turn a profit by auctioning it off if those modifiers are strong #D3Tips

Save gems! It’s cheap to unsocket gems, so there’s no reason why you shouldn’t do it. Don’t be wasteful, and save gems when possible #D3Tips

Study your environment and lure large groups of enemies into tight spaces to gain the advantage, and use the environmental traps #D3Tips

You are going to die, but a loss isn’t truly a loss if you learn something. Unless you’re playing on hardcore, then you’re just dead #D3Tips