The Diablo III website has been updated with a new blog post that lays out in great detail how the Paragon system will change when the Reaper of Souls expansion goes live next month. Alterations in the Paragon system will be available to all players whether or not the expansion is purchased.
- The new Paragon system is account-wide; all heroes will benefit from the gained bonuses, including your newly created characters!
- Your account’s Paragon Point pool is not shared between your heroes. Instead, heroes on your account will each get their own set of Paragon Points to spend independently (e.g. you can spend your Paragon Points differently for each hero). To provide an example, if your account’s Normal Shared Paragon level is 100, all Normal heroes on your account will each get 100 Paragon Points to distribute as you see fit.
- All heroes will be able to contribute to Shared Paragon levels equally. There are no bonuses or burdens for Paragon leveling multiple heroes of the same class.
- Be sure to experiment! You can reset your Paragon Points at any time without having to pay a single gold coin. Respecs occur on the hero level, not the account level, so respeccing on one hero will not reset your Paragon Points on other heroes.
Blizzard has posted an illustrated tutorial for their new Battle.net launcher, which was required to install Reaper of Souls and is quite an improvement over the old Diablo 3 launcher. (It integrates all your Blizzard games, saves you from having to log in or use your authenticator more than once a month, shows you which of your friends are online in which games, etc.)
You don’t have to use the launcher now, but you will when the Diablo 3 v2.0 patch hits, so you might as well get it now? If you’ve got it or not, when the v2 patch goes live there’s going to be a tool running to optimize and improve your Diablo 3 performance, probably by streamlining 2+ years of patches and hotfixes into one more coherent and cohesive whole.
Heads up for those who’ve already upgraded their launcher to Battle.net (or who plan to do so before Patch 2.0.1 launches):
On patch day, you will also have to go through a code-optimization process similar to what’s outlined Step 1 above. Expect it to take 15 to 60 minutes or so, and keep in mind your computer might run a little slower than usual during the process.
Word that the Diablo 3 Auction House is going to shut down in March has lit a fire under traders. I’ve seen numerous posts from players talking about liquidating their gear, selling off their gold, and cashing out their real money balance, while others are enjoying the low prices to gear up for cheap. The “going out of business” burst of activity seemed to overwhelm the system, and after a surge of complaints about auctions taking days and days to clear/process, Blizzard was able to rectify the issue.
Across the last week we’ve received a growing number of reports concerning excessive delays with both the Gold and Real Money Auction Houses. We’re currently investigating the situation, and will be sure to update this post as more information becomes available.
Thank you to everyone affected by these delays for your patience while we work to resolve this. We apologize for this inconvenience and will do everything we can to take care of this as soon as possible.
Update 7:10PM PDT: Hello again everyone, thanks for hanging in there until we could dig deeper into this. We found that for a large number of auctions this past week, the game was displaying these as having successfully completed, when in fact they had not. The issue which was preventing these transactions from being recognized as having properly failed, has now been resolved. These particular auctions which were excessively delayed may still appear as ‘completed’ in-game. Any funds that were temporarily associated with these auctions are not being held by Blizzard and will be released through the financial institution that was used in conjunction with these transactions. The release times for these payments can vary depending on which bank or credit card was used.
We again apologize for any inconvenience this may have caused, and thank you for your understanding.
It’s not been made that clear with all the focus on Loot 2.0 and Paragon 2.0 and the Crusader, but Blizzard has confirmed that not only will the original five classes get new skills up to level 70, but their current skills will get an upgrade/polish/rebalance as well.
We think the expansion is a great time for it, so we’ll be giving all of the existing classes (Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard) skill updates in Reaper of Souls. We’re looking to make adjustments that improve the experience for skills that are currently underused, or have balance issues. These changes will likely be part of the pre-expansion patch, but new skills will require players to purchase the expansion to access them.
Good news there. And not to repeat what we said in the last Forum Watch, but we’ve got new threads asking for player brainstorm/feedback on what new skills (passive and active) the classes need in RoS: Barbarian, Monk, Demon Hunter, Wizard, and Witch Doctor.
During the Blizzard Press Conference at Gamescom in Cologne Germany, Blizzard has confirmed that “Reaper of Souls” will be the first expansion to Diablo 3.
Reaper will introduce the Crusader class which brings the total of playable classes to six, an increased level cap to 70, a whole new act to play through and a new big bad Malthael.
According to Blizzard, Malthael is the fallen angel of wisdom, now an angel of death. He’s is working to reap both demons and humans alike and end them all. Blizzard is also working to offer different options to Diablo 3‘s endgame. This includes loot runs and upgrades to the game’s paragon system, plus much more.
Blizzard also plans to revamp the loot system in the game. Loot 2.0, as Blizzard calls it, will have more drops for the class you are playing at the time. Loot runs are also being added to the game: 20 minute random dungeons with a random boss for quick loot and coop adventures.
Diablo 3 will be making its debut on the PlayStation 3 later this year. During E3, There had the chance to check out the console version.
But what’s different about this version, aside from those two bigger details? Well, for starters the UI has been overhauled to better fit the PS3. You can see in the screens below that instead of dominating the lower portion of your screen, the health and hotbar sit off the lower left. If there are two or more players playing on the same screen, one hotbar and health bar goes into each corner to help the screen from getting too crowded. Similarly, when playing with multiple folks, the screen zooms in and out based on how far you are from each other. If a friend goes AFK, they’ll be dragged along with you for a while, so you don’t have to wait for them. If you portal to a new area, they may be left behind but when they return from their potty break they can easily portal back to you.
Another strange and quite freaky trailer has been released today for the upcoming Diablo III,releasing in less than two months on Ps3 and Xbox 360. The Evil Reborn trailers have been somewhat scary and an interesting way to promote the game.
Bringing the game on consoles has been a challenge for the team since the interface and some of the features had to be reworked so that they may function properly on a console environment and with a joypad. According to a few earlier reports Diablo III on Ps3 will be as fun as it is on PC. The Ps3 version of Diablo III will also have an offline mode, a local and online co-op mode but lack the controversial Auction House.
Diablo III will be launching on September 7th on Ps3 and Xbox 360. Even though it was originally unveiled as a Ps4 launch title, the game will be released sometime during 2014 since the team has only recently received the Ps4 developer kit. Blizzard will also try to do something nice with the extra development time by adding some unique features that will use the trackpad and share buttons.
Blizzard have today announced that a version of Diablo 3 for both the XBox 360 and PS3 Console will hit the streets on September the 3rd.
As an added bonus, all preorders of the Xbox 360 and PS3™ versions of Diablo III will include the exclusive Infernal Helm (in-game item only. . .though we have to admit it’d look pretty sharp IRL). Wearable at level 1, the Infernal Helm confers a +EXP bonus to help you whip your new PlayStation™ or Xbox characters into shape. Plus, it looks sweet as hell on all five mortal heroes of Sanctuary—be it the Witch Doctor, Barbarian, Wizard, Demon Hunter, or Monk. Keep in mind that the redeemable key for the Infernal Helm, which you will find in your preordered console copy of Diablo III on launch day, requires an Internet connection to be redeemed and cannot be transferred across platforms.
Patch 1.0.8 added a bunch of new Battle.net social options, and many players have questions about how they work. Thus the CMs have been offering helpful tips which you might find useful.
Join a multiplayer player public game. Any act, any type. Press ESC. Like you want to leave. Open game to public is Unavailable. Now why is that?
Grimiku: Making a game session publicly available can be a little confusing, but I’ll try to clear it up a bit. The option is greyed out in existing public games because it’s already been activated and can’t be edited (i.e. changing it from Monster Slaying to Brawling) or turned off. The option will be available if you want to turn a solo session or a private multiplayer session into a public game, but only the party leader can do that if you’re in a group. I hope that helped!
How come no public games in ACT 2?
Its actually the better act. The invisible mobs in Dalgur Oasis haven’t been nerfed and they come in HUGE groups which means loot and xp….yet I see everyone on act 1?
Grimiku: I’ve been having a lot of fun playing public games (Act II included) since patch 1.0.8, and haven’t had any problems finding a game to join. I have a suggestion that might help you find Public Games if you don’t care what quest they’re on.
In patch 1.0.8, we added a feature to Public Game quest selection called “Any Quest” to help players quickly join games and get into the action, and here’s how to find it if you haven’t seen it yet. After clicking the “Public Games” option you’re prompted to select a quest, and each Act now has an option called “Any Quest” at the top of its quest list (you can also select “Any Act- Any Quest” at the very top). I hope this helps you find games with like-minded Nephalem to adventure with!
Item drop display. Why cant i toggle for it to show it for 10 seconds anymore. It automatically switches to Push to show.
There is a bug with the “Item Label Display” option that’s causing it to automatically revert to “Push to Show” no matter what you select. We’ve been looking into it and have a solution, but we still need to find a good time to deploy it since it requires a client side patch. We’ll update this thread as soon as we have more information to share about it.
Have you guys played with the new social tools? Along with the ones mentioned above, you can now set a sort of “away” IM message that others on your friends list see when they log on. you’re free to try if you want to leave a special greeting for a special someone.
There are always some issues with new patches, and v1.0.8 is no exception. The game features seem to be working, after their PTR testing, but many players are experiencing issue with logging in and with changing characters. Often with humorous visuals.
Lylirra: We’re currently looking into two issues that are affecting players who’ve patched up to 1.0.8:
Item Label Display is reverting back to “Push to Show” after changing it to another setting.
When trying to switch to a different character, the character model (including its class, gender, name, and banner) in the menu does not update, but equipped gear will. This appears to simply be a visual bug, as joining a game session will use the correct character.
We’ll be sure to provide an update in this thread once we’ve more information. In the meantime, thank you for your reports! To help keep the conversation streamlined (this will help us talk to you better, and vice-versa), we’re going to be locking and redirecting posts to this location.
Another bug is that barbarian Inspiring Presence may or may not be affecting the barb himself. This was reported in the PTR forums as a bug, and is believed to be simply a tooltip/display issue, but it would be nice to have it confirmed. Is everyone but the barb getting the buff, or is the barb also getting it, too?
Grimiku: Thanks for the report. We sent this up so it could be looked at as well. Of course, as soon as we have an update we’ll let you all know. Thanks again!