Guild Wars 2 just announced that the beloved Super Adventure Box is making a return to Tyria next week. On top of that, several crafting professions are having their level cap increased, along with the addition of craft-able Ascended Weapons. Read on for all the information on what the next GW2 update from ArenaNet brings.
Super Adventure Box originated as an April Fools’ Day joke earlier this year, but quickly became a fan favorite with its pixelated 3D graphics, retro music and nostalgic gameplay that stirred memories of video games from yesteryear. Designed in-game by Moto, a crafty asura, to be a virtual reality simulator to educate the younger generation, Super Adventure Box will take players back to school with new and more difficult challenges.
Players can get an early look at the update by joining a livestream with ArenaNet developers on Tuesday, Sept. 3, at noon (PDT) on the Guild Wars 2 Twitch channel.
Among the events, rewards and features that will be included are the following:
- Continued Education: Players can continue their studies by going deeper into World 2, traveling through the Rapids, Pain Cliffs and Storm Top, where they’ll meet their lethal final exam in the form of the Storm Wizard. Unlocking new items and upgrades along the way will be the key to getting ahead.
- Tribulation Mode: Moto’s newest challenge teaches resilience and non-linear thinking. Players will learn that life isn’t easy in this new, ridiculously difficult mode for all zones in Worlds 1 and 2.
- Super Weapon Set: Players can acquire a stylish new look for their weapons by trading in Bauble Bubbles to earn the rest of the Super Weapon Skins.
- King Toad and Storm Wizard Weapons: Showing their prowess in Super Adventure Box, players will earn the materials necessary for King Toad and Storm Wizard weapons.
- Mini Princess Miya: Players can create their own mini Princess Miya by combining in the forge a mini Moto and elements of Princess Miya’s outfit.
- Craft Ascended Weapons: New recipes and materials will be hidden around the world, and a new skill cap of 500 will be introduced for the Weaponsmith, Artificer and Huntsman crafting disciplines. Players crafting their way to 500 will become Grandmaster Crafters and can learn the secrets of crafting Ascended weapons.
- Legendary Weapon Updates: Legendary weapons will receive a stat boost, an Offensive Infusion slot to align with new Ascended weapons and additional functionality, among other things.
- Account-Wide Magic Find: Magic Find will be removed as an equipment stat and implemented as an account-wide bonus applied to all of a player’s characters.
The Guild Wars 2 site has been updated with a new developer post that lays out some of the details about forthcoming changes to the world vs world system. Called “culling”, the development feature made some enemy players invisible. With the upcoming patch, culling will be turned off completely.
Normally as you move through the world, any character (either an NPC or another player) within a fairly large circle around you gets reported to your client. This lets the client draw the character, allows you to select the character as an attack target, etc.
In order to cut down on the network resources that were used by the game and to reduce the client-side system requirements, they implemented a culling system, which imposed a limit on the number of characters that could ever be reported to your client. This meant that only the characters closest to you would actually get reported.
While talk is often about Eastern games migrating to Western audiences, today its about a Western game moving East: ArenaNet has formed a partnership with KongZhong Corporation to take Guild Wars 2 to China. This marks one of the largest licensing transactions ever for a Western game in the Chinese market.
ArenaNet co-founder and president Mike O’Brien noted that the studio had its eye on the global market when designing the game and worked to appeal to a global audience. Developers’ work has paid off as GW2 is highly anticipated in China, according to KongZhong CEO Wang Lei lei who further stated, “I believe Chinese game players will be impressed by Guild Wars 2 unique gameplay which will bring truly epic, cooperative gameplay back to the MMORPG genre.”
ArenaNet just announced on Facebook that a stress test for Guild Wars 2 will be on August 2nd!
We will be conducting a stress test on Thursday, August 2 from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time.
Unlike previous stress tests, we will be actively working on the game during the event, so you might experience connectivity problems or discover features that are not working as designed. Any issues you experience are a result of the rigorous conditions of the stress test, and are in no way representative of the state of the game at launch. By participating in this stress test, you’re helping us make Guild Wars 2 a better game. Thanks for your cooperation—we’ll see you in-game! ~RB2
This could be the last time we get to play GW2 till release!
Make sure to update your client and drop a line in the forums!
Having just the right name for your character is a very important part of building your identity in Guild Wars 2. In the dust of the Beta Weekend Event ArenaNet hit up the blog to offer a friendly reminder:
We’re building our Guild Wars 2 name reservation list on July 31. We’re only reserving character names from active Guild Wars accounts, which is why you’ll need to log in at least once before we build the list in order to be considered an active Guild Wars player.
If you have the original game and want to reserve a particular name for GW2 you’ll want to make sure that you’ve logged in and claimed the name. This only applies to two word (or greater) names as the original Guild Wars requires at least two names. Single word names will all be up for grabs during the pre-launch and on launch day.