World of Warcraft has grown so large and ambitious that patches can focus on individual meta-games without even touching the main title. The next patch, for example, will focus entirely on the Pet Battles system, working to reduce randomness in matches.
Pet battles, as they stand, have a relatively high amount of randomness.There are two ways to see it now. First, pay attention to your fight logs and average the number of hits/miss vs crits. You’ll find this can fluctuate wildly between battles of the same pets using the same abilities. The other way to tell that there is a significant random element is to pay attention to how much health your pet lost after each battle — sometimes it’s a lot, othertimes it’s not that much — and this amount can vary wildly. In an extreme example, your pet might go from 100% to 10% health one battle, and then go from 100% to 90% the next (against the same pet and level). That’s a lot of difference, and this tends to be less than fun.
“In a turn-based game, randomness can be a lot of fun if handled correctly,” the blog states. “Without a little randomness, the outcome of a match could be predicted to a high degree of certainty before the first swing, and that’s no fun. Randomness often works best when it is opt-in, often in exchange for greater attack power, longer duration, etc. In fact, many higher-damage battle pet abilities already had a reduced chance to hit, which will now be visible.”
Some of the other highlights of the change coming up in patch 5.3:
- Hit chance will now be listed on abilities
- Crit chance has not been messed wth
- Higher level opponents will be easier to hit (miss chance per level down from 5% to 2%)
Cory Stockton tweeted this afternoon an important update to the cost of pet battles: instead of the old 100g training, the price has been reduced to 10g. There has been a lot of people in the community claiming that 100g was too high a cost for the feature, and that it should be lower.
Previously Blizzard has said they wanted to keep it high to stop people from thinking that it was a main part of the game, when in reality it’s a side game. They didn’t want people to get distracted from the real point — leveling up your character. While that’s not an issue for those of us that have played WoW for a long time, the whole system can seem like a gigantic thing to new folks — and one that might confuse them as to what they’re supposed to be doing.
Stockton’s tweet is as follows:
Just hotfixed the cost of Battle Pet Training to 10g. We still don’t want newbie players but 100g was obviously overshooting that goal.
- Cory Stockton (@mumper) October 5, 2012
Cory Stockton (Mumper on the Mists of Pandaria beta forums) has posted a clarification to a forum thread about pet battles and PvP that explains exactly what you pet battle collectors on PvP servers can expect.
The fact that players are vulnerable to PvP attacks while in a pet battleis intentional. However, a couple features that go along with this are not implemented yet.First off, the exact pet you were fighting when you were broke out of pet battle will be respawned. Same quality, stats and skin color. Second, you will get a 3s damage shield that absorbs 50% of incoming damage to help negate the fact that you need time to recover after exiting the pet battle interface. Both of these will be in for the next build.
We feel its very important to keep the PvP aspect of the game intact and if you choose to play on a PvP server, you will certainly be fighting for those rare spawns. (This rule effects PVE servers as well but only in contested areas.)
So yes, if you’re on a PvP server and you intend to take part in pet battles and collecting wild pets, then you’ll have to contend with PvP in the world. The fact that you’ll at least get to try again after you kill that rogue has to be of some comfort.
Cory Stockton, aka Mumper, has announced that pets caught in the wild will no longer be tradeable and that this will be the case when Mists of Pandaria launches.
We just finished a pass making all pets that are caught via pet battles in the world non-tradeable. This means these pets cannot be put in cages for trading or posting on the AH. We felt that the option to buy these petson the AH would take away from the exploration/collection gameplay of the system.This could always change in a future patch, but this is how it will go out with MoP. You should see the change in our next build.
In pet battles, tradeable pets can be sold on the AH. Training and caging wild pets looked to be a lucrative endeavor, since the catchable pets spawn in various qualities such as poor and rare. Many buyers would have been happy to shell out their gold for a high quality pet that they didn’t have to grind for.
As of right now on the beta, pet spawning locations tend to be heavily camped. It will be interesting to see how this plays out in cross-realm zones.
With the addition of Pet Battles to the World of Warcraft: Mists of Pandaria beta test, we’ve also launched our all new Pet Battles System website. You can head over there now to read all about the new system, learn how your pets will fight for glory and victory, and look at several screenshots of pets in action.
For all those testing the new system, please join the Pet Battles discussion in World of Warcraft beta feedback forum.