Not too long ago it was announced that there would be an Ask the Devs dedicated to the patch 5.3 PTR changes. If you’re dying to know exactly how all these changes are going to play out, this is the Q&A for you. Some highlights:
- At patch 5.3, gear will simply be capped. During patch 5.4 the plan is for the cap to go up so that new gear will have a purpose in PvP.
- They are still considering ways to calculate the cap (one possibility being a cap based on the average of your gear rather than a flat cap). Elite PvP gear is intended to be a cosmetic difference.
- The goal is not to prevent PvE gear in PvP – would be simple to do just that, but rather to make it so players who are in full Conquest gear don’t feel forced to run PvE for trinkets and other off pieces.
- Resilience changes are based around the idea that resilience was too necessary to have any chance in PvP – this way, you can gear to overcome it.
- PvP power on Conquest gear will mean a PvP geared player will have an edge on all but fully heroic geared PvE players in World PvP, and will be fairly even against them. World PvP is inherently less fair than structured PvP, part of its charm.
- They will be discussing other PvP rewards down the road now that Elite gear is cosmetic, other PvP rewards that aren’t just gear.