The WildStar developers have heard the community’s desire for additional class/race combinations in the game, and as a result Carbine is working on getting these in for a future patch.
The studio announced this week that the first two new class/race combos will be the Chua Warrior and Aurin Engineer. This gives each faction a new combination to try out. The devs did not give a timeline when these changes will come to the live game.
Carbine also had an additional bit of good news for those unsatisfied with their current characters: “As many of you had suggested and requested in DevConnect, we will also be offering race and gender changes in the Chop Shop. If your Granok Engineer isn’t cutting it, then turn him into a female Aurin and get back to business!”
After talking about it for months, WildStar has finally opened up Arcterra for exploration and general looting.
The frozen continent looms over today’s content update, offering high-level players a new stomping ground full of world bosses, quests, reward tracks, and story mysteries. In the region, players will quest to find the Vault of the Archon, a locale that future updates are supposed to fully unlock.
There’s a lot to check out with this drop, including updated daily rewards, extra housing stuff, and dynamic events. Make sure to read all of the patch notes to see if the team addressed any of the bugs or issues that have bothered you!
WildStar brought 40-player raids back to the forefront. The game is now pushing said raid size back away from the forefront, as the game’s 40-person raid pinnacle is getting scaled down to 20 players. The official post on the subject notes that the number of people entering was far too low and the attrition rate far too high, so the raid is being rebalanced (but not nerfed) to account for having only half of its originally designed population inside.
Several reasons are cited for the changed, such as the game’s combat working best with a smaller number of people, the lowered demands on computers, and a consistent raid size for future raid content which will hopefully make guild management easier. While the topic stops shy of saying that the 40-player versions are never coming back, that is certainly the implication. So it’ll at least be marginally easier to form a group for Datascape soon if you’re able to get through the first raid successfully.
Wildstar recently migrated players to one of two ‘megaservers’ themed around PvE and PVP, and following complaints that the PvP one has been a little too quiet, they’ve now been given a way to transfer between them. Players be able to make the switch in either direction, for free and for an indefinite time period, although the devs will be “keeping a close eye on things for any shenanigans or foul play”.
Here’s Carbine’s reasoning in a bit more detail:
For the time being, these transfers will remain open indefinitely, but we will be closely monitoring the situation and if we feel it necessary we will remove this service. Rest assured, we will ensure to give you appropriate notice if we do decide to shut these free transfers down, as well as an explanation as to why.
“We expect there will be some concerns about players using PvE servers to level up, without the dangers of a PvP server, and then transferring across once they reach max level, however we felt that ensuring the health and community of each server is more vital. We will be keeping a close eye on things for any shenanigans or foul play though.
Today, Carbine Studios posted a follow-up to the breaking news that WildStar would be dropping its monthly update pace for more of a “when it’s done” approach. Product Director Mike Donatelli elaborated on the decision:
The plan was to roll out a zone next month, and a pretty badass one at that. The new zone and its contents not only sets up the epic ongoing world story of WildStar, but provides more group and solo content along with costumes, items, etc. What we hadn’t planned for was the mountain of feedback. You guys have been vocal about everything from bugs, early level content, attunement, PvP, and Elder Game. And we were listening.
Because of that, we decided to make a change. We are adding a month’s worth of feedback and bugfixes to the mix based on player feedback and user experiences. These are changes to core systems such as economy, classes, PvP, crafting — you name it. We’re knocking out bugs and making changes to improve your gameplay experience. We want to roll these issues into the patch with the new zone content and that’s going to take some more time.
How much time you ask? That’s an excellent question! We’re going to take the time to make sure that this next patch is not only badass but bug free. I’ll update you again shortly with the list of details on what’s being addressed in the game and the timeframe.
Do you have 2-step verification on your WildStar account already? The team at Carbine Studios really wants you to, since the added layer of security helps ensure that no one steals your stuff. So you’re getting a little added incentive starting on July 10th — a free bike! The Retroblade mount is free to all accounts with 2-step verification starting tomorrow, while everyone without 2-step verification will simply have to stare at your new ride with envy. Or, you know, get verified.
This bonus is in addition to the existing benefits offered by the verification process, which includes a cosmetic headpiece, a title, and a 2% experience boost on all characters. Plus confidence that your account won’t get stolen, which is also fun. The announcement has more details about the process if you haven’t already gotten in on the verification train; all you’ll need is a smartphone and a few moments to log in.
WildStar surprised everyone by announcing their first game content pack titled “The Strain.” The update is bringing a lot of things with it, including a new zone, new solo content, new gear, housing items, costumes and mounts. In addition, players will notices that something is very different about previously existing zones.
In fact, it looks like things have gotten pretty nasty… and apparently we can thank a stray rowsdower for it?!
So, what do all these new features look like?
Blighthaven is a massive zone which is as Mike Donatelli put it during E3 “the size of 264 thousand hot tubs.” (You’ll have to ask him how that works out in imperial or metric units.) The zone is made up of two smaller areas: Cankertube swamp and “the gastrointestinal terrors” of the Globellum. Sounds… Tasty? I’m not sure these will be hot vacation spots.
In addition to the lovely scenery of the new zone players are also getting new solo content in the form of a tower defense game titled “Guardians of the Grove”. There’s also a “dungeon-like” area for group combat named The Nursery that features fight against Elyona the Mad, a boss infected by the Strain.
Of course, when you have rowsdowers running around eating whatever, it’s not likely they’ll stay in one spot and contain the resulting infection. So, players can also look forward to familiar areas being drastically altered as a result, such as Norther Wilds becoming a crash site named Northern Wastes.
Don’t worry, though. If you manage to make it through all of this alive you will be getting something for the effort. Players will be able to unlock Strain-themed items such as gear, housing items, costumes and mounts.
Now that WildStar has officially been released, I thought it would be a good time feature this guide once again. Starting at very early levels, players learn their first interrupt skill. Players will want to master the use of this skill to maximize their combat effectiveness.
I’ve seen players in their mid 20′s have no clue what I’m about to show you was even a thing.
Understanding how to properly use your interrupt makes a huge impact on how long fights will last for you.
While in combat, when you interrupt an enemy skill, they become vulnerable to bonus damage (indicated by their health bar turning purple, as well as the damage they take.) This is called a “Moment of Opportunity” or MoO for short.
Keep in mind some of the more difficult enemies (including bosses) will have layers of “Interrupt Armor” that will require two or more players applying their CC ability in order to create the MoO.
WildStar‘s raid team has just completed a Reddit ask-me-anything about — you guessed it — raids in the upcoming sci-fantasy themepark. Lead Dungeon and Raid Designer Brett Scheinert (aka CRB_Timetravel) was joined by an array of Carbine Studios developers to answer player questions about the large PvE encounters in the elder game. Here are a few highlights:
- Which encounter will “cause the most tears”? That’d be Avatus, the last boss of Datascape, Scheinert says, but the elemental pairs in Datascape will be rough too. “Because [they] change every week (and there are 9 possibilities, each of which is almost an entirely new encounter), guilds will spend an entire week reaching then learning a pairing… then the instance will reset and they’ll be back to ground zero.”
- At least at launch, raid tools will be “in the hands of the addon developers.”
- “Voice chat definitely helps but is not necessary.”
- Additional post-launch raid content is “in development,” so raid tiers will be flexible.
- The team won’t “admit defeat that easily” should 40-man raids prove unpopular.
- Enrage timers “just feel lame,” so the devs are using them sparingly.
- Casual players won’t be able to extend lockout timers at launch.
- Carbine is still sorting out how latency will affect Oceanic players in raids.
WildStar is an upcoming sci-fi MMORPG with a stylized cartoon-ish look currently in development by NCSoft’s Southen California-based Carbine Studios. Play will be set on the newly discovered planet of Nexus, once home to the technologically advanced race called the Eldan. Long ago, they mysteriously vanished. Now that the planet has been rediscovered, Explorers, Soldiers, Scientists, and Settlers are coming here from across the galaxy in search of adventure, fortune, and possibly the dark secrets of the Eldan. Stay tuned for more in mmosale!